![]() ![]() Instead of endless stacking you've got units with a mximum number of hp which functions in a similar manner: a unit at 50% hp would do half the damage in a similar way to losing half of yoour stack would lower the damage output in homm. There are differencies obv and other influences. Not really? Would you recommend any of them?įor me personally it reminds me of homm, especially 5/6 due to the colourful 3d. >Do you know how HoMM or similar games play? It's a better base due to better campaign and faction creation at their core. I have no doubt that after updates, those 4 dlcs and mods it will be far better than AoW3. Although I don't understand why aren't they generated like campaign map ism This "should" be trivial for modders to fix.īattle maps are less repetitive than in AoW3 I think. Here I can't steal an unit like this and evolving has less tiers and less units seems to have access to such mechanic. And if it was stuff like a spiders, then evolve it through different tiers. ![]() In AoW3 I could seduce/tame enemy unit during battle and it would remain mine on campaign map. I wish there was more Godir forms and more culturesīattles are fun again, but game is a bit no fun allowed here. Transforming your race is fun as heck and I was surprised that you aren't chained to a single transforming and instead effects and VISUALS stack. Tomes being now possible to select during game and not on faction creator, make entire system much more engaging. City building, provinces, minor factions, recruiting units, reinforcements, quests and events, killing enemy heroes, looting them, reviving, diplomatic deals and casus belli etc almost everything I like more here.įaction customization really needs unique traits and units for Race Forms. I just know that if I tried to return to AoW3, way too many things would annoy me. I like campaign map much, much more in here. Game feels like a sidegrade in comparison to AoW3. >more units per culture for variety, maybe even tome unit variants based on culture sprinkled around >go full Stellaris on the race creator, add more slots, a points system and weaknesses you can pick >the AI is very competent, absolutely mogs Firaxis and Amplitude (not a high bar) >city management is excellent and doesn't feel like an afterthought like in 3, my favorite addition was the separate unit queue >gaining new damage types doesn't really feel impactful compared to previous titles, probably because playable races don't have elemental resists/weaknesses any more >culture units are supposed to be blank canvases with some subtle playstyle flavoring so you can make them cooler with enchantments and stuff, but frankly they come off as bland and boring even if you make their sword glowing and their skin blue >standardized promotions are boring as heck, getting even a shit unit to high rank in 3 would reward me with some cool ability >RX480 runs the game perfectly fine with no crashes ![]()
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